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Conjurer

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Conjurer
Conjurer

Disciple of Magic
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Weaponry: Radicals, Wands

Actions

Rank Action TP/MP
Rank Action TP/MP
?Cure??/??
?Fire??/??
?Frost??/??
?Protect??/??
?Shock Spikes??/??
Rank Action TP/MP
?Profundity??/??
?Purge??/??
?Roaming Soul??/??
?Spiritbind??/??
?Trance Chant??/??

Description

Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.

Notes